How video games induce us to travel? Examining the influence of presence and nostalgia on visit intention: Imagination proclivity as a moderator

dc.contributor.advisorJoppe, Marion
dc.contributor.advisorFoti, Lianne
dc.contributor.authorDong, Jiahui
dc.date.accessioned2021-05-07T19:43:49Z
dc.date.available2021-05-07T19:43:49Z
dc.date.copyright2021-05
dc.date.created2021-04-26
dc.degree.departmentSchool of Hospitality, Food and Tourism Managementen_US
dc.degree.grantorUniversity of Guelphen_US
dc.degree.nameMaster of Scienceen_US
dc.degree.programmeTourism and Hospitalityen_US
dc.description.abstractGiven the rapid development of the video gaming industry, it is valuable to understand the effectiveness of video gaming experiences in inducing tourists’ visit intention. This study examines the relationship among presence, nostalgia, imagination proclivity, and visit intention by testing a sequential mediation model based on the stimulus-organism-response (SOR) paradigm. To provide a more holistic view of how interactive media shape individuals’ attitudes toward destinations, the study employed qualitative and quantitative methods, including an experiment, eSurvey, and interviews. The experiment involves 100 students at the University of Guelph and aims to assess their psychological states and behavioural intentions after media exposure. This study gathered detailed information through semi-structured interviews with 22 participants. The proposed model expands on the current understanding of media-induced tourism by exploring the interplay among the four constructs. Findings from this study also provide insights for destination management organizations on using video games to promote tourism destinations.en_US
dc.identifier.urihttps://hdl.handle.net/10214/25685
dc.language.isoenen_US
dc.publisherUniversity of Guelphen_US
dc.rights.licenseAll items in the Atrium are protected by copyright with all rights reserved unless otherwise indicated.
dc.subjectVideo Game-induced tourismen_US
dc.subjectThe S-O-R Modelen_US
dc.subjectPresenceen_US
dc.subjectNostalgiaen_US
dc.subjectImagination Proclivityen_US
dc.subjectIntention to visiten_US
dc.titleHow video games induce us to travel? Examining the influence of presence and nostalgia on visit intention: Imagination proclivity as a moderatoren_US
dc.typeThesisen_US
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